Ruger SR9
I will post a download link after i make a proper fit shader-weapon mesh.
Screenshot:
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The maps dynamic lighting used to display default lighting.
RugerSR9 textures placed on a socom model body.
I used real weapon textures here folks :idea:
What do you think YOB
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Screenshot:
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The maps dynamic lighting used to display default lighting.
RugerSR9 textures placed on a socom model body.
I used real weapon textures here folks :idea:
What do you think YOB
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Last edited by Fiber on Thu Aug 18, 2011 9:14 am; edited 1 time in total
very nice m8 :metal:
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Nice i like it
ps.. try _mirror.png as shader then u get bloom like efect
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I don't suffer from insanity--I enjoy every minute of it.
Fiber, that laser on m4 for 1st already finished?
[img:8670fd1c10]http://i54.tinypic.com/29mmwjm.jpg[/img:8670fd1c10]
Maby u can use this for ruger
models/weapons/m590/m590_spec
{
q3map_nolightmap
q3map_onlyvertexlighting
{
map models/weapons/m590/m590_spec
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthWrite
rgbGen lightingDiffuse
}
{
map models/weapons/m590/m590_spec
blendFunc GL_SRC_ALPHA GL_ONE
depthWrite
detail
alphaGen lightingSpecular
}
{
map textures/lake
blendfunc gl_dst_color gl_src_color
rgbGen identity
tcGen environment
detail
}
}
for the shader
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models/weapons/m590/m590_spec
{
q3map_nolightmap
q3map_onlyvertexlighting
{
map models/weapons/m590/m590_spec
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthWrite
rgbGen lightingDiffuse
}
{
map models/weapons/m590/m590_spec
blendFunc GL_SRC_ALPHA GL_ONE
depthWrite
detail
alphaGen lightingSpecular
}
{
map textures/lake
blendfunc gl_dst_color gl_src_color
rgbGen identity
tcGen environment
detail
}
}
for the shader
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bah.. always forget to log out saz 
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I don't suffer from insanity--I enjoy every minute of it.
Haha you two are jokes 
Good suggestion!! I think this gradient effect would make the visual look spectacular.
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Good suggestion!! I think this gradient effect would make the visual look spectacular.
i like it Fiber! 
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